Tuesday, 30 December 2008

iClone 3.2 Update Released

Reallusion have today released a new update to iClone3. The 3.2 patch contains a number of fixes and enhancements. One very useful new addition is the Thumbnail Viewer for Windows Explorer which enables you to see images of all your Projects and Content.

The changes in iClone 3.2 can be found below:

Enhanced: Performance enhancement on computers with multi-core CPUs.

Enhanced: Option to launch your video player after video output is finished.

Enhanced: "Align Actor Motion" option under "Animation/Motion" is checked by default now.

Enhanced: Updated the BackStage program icon.

Enhanced: The "Show/Hide" status of all items is now saved when a project is saved.

Added: iClone data files now support thumbnail displays (when browsing for files for example)

Added: "Lock Ratio" option for UV editing under "Material & Texture Settings".

Added: "Effect All Channels" option for UV editing under "Material & Texture Settings".

Added: Default Content - 3D Spaces under Props.

Added: Default Content - Artificial Eye tuner.

Added: Height adjustment for Sky props.

Fixed: CloneCloth Characters did not display "Drop" and "Wall" shadow effects properly in Pixel-Shader mode.

Fixed: CloneBone characters with parts already attached could not be loaded.

Fixed: Loading iClone2 projects would display all particle effects at twice the speed.

Fixed: Loading projects would sometimes not open the reminder message to save your current project.

Fixed: Saving a project would use the current view for the thumbnail of this project.

Fixed: Trinity's eye color could not be adjusted.

Fixed: e-mail addresses with too many characters could not be used to log into iClone3 EX.

Fixed: The "Jeep" iProp could not be animated using the right-click commands on iClone3 EX.

Performance Upgrade

Dramatic improvement with "Quick Shader", especially for animation that requires more CPU calculation such as multiple character animation. "Pixel shader" with intensive material effects, is more of a GPU bond, with minor performance up. For single CPU, there is no significant difference.

For multi-core 2 CPU
   - Quick Shader: estimated 3-5 times faster
   - Pixel Shader: estimated 2-4 times faster
For multi-core 4 CPU
   - Quick Shader: estimated 3-8 times faster
   - Pixel Shader: estimated 2-6 times faster

To get this latest update, just head Here or Here for more information.

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